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Literatur

Alt93
A. Alteneder. Visualize with the Help of Computers: Computergraphics and Computer Animations. Siemens, VCH (in German), 1993.
BDKW99
B. Braune, S. Diehl, A. Kerren, R. Wilhelm. Animation of the Generation and Computation of Finite Automata for Learning Software. To appear in Proceedings of Workshop of Implementing Automata WIA'99, Potsdam, Germany, July, 1999.
BN96
M. H. Brown, M. A. Najork. Collaborative Active Textbooks: A Web-based Algorithm Animation System for an Electronic Classroom. SRC Research Report 142, DEC, 1996.
Bro87
M. H. Brown. Algorithm Animation. MIT Press, 1987.
Bro92
M. H. Brown. Zeus: A System for Algorithm Animation and Multi-View Editing. SRC Research Report 75, DEC, 1992.
Bro93
M. H. Brown. The 1992 SRC Algorithm Animation Festival. In IEEE Symp. on Visual Languages, pp. 116-123, 1993.
BS84
M. H. Brown, R. Sedgewick. A System for Algorithm Animation. In SIGGRAPH ’84, Computer Graphics 18(3), pp. 177-186, 1984.
DK00
S. Diehl, A. Kerren. Increasing Explorativity by Generation. To appear in Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications, EDMEDIA-2000, AACE, Montreal, Canada, 2000.
DKP97
S. Diehl, T. Kunze, A. Placzek. GANIMAM: Generierung interaktiver Animationen von abstrakten Maschinen. In Proceedings of "Smalltalk und Java in Industrie und Ausbildung STJA'97", pp. 185-190, Erfurt (Germany), 1997.
HD96
A. Hausner, D. P. Dobkin. Making Geometry Visible: an Introduction to the Animation of Geometric Algorithms. Computer Science Department, Princeton University, 1996.
Ker97
A. Kerren. Animation of the Semantical Analysis. Master's Thesis (in German), Universität des Saarlandes, 1997.
Ker98
http://www.cs.uni-sb.de/RW/anim/animcomp.html und http://www.cs.uni-sb.de/~kerren
Ker99
A. Kerren. Animation of the Semantical Analysis. In Proceedings of "8. GI-Fachtagung Informatik und Schule INFOS99" (in German), pp. 108-120, Informatik aktuell, Springer, 1999.
Koh95
G. Kohlmann. Visualization of the abstract P-Machine. Master's Thesis (in German), Universität des Saarlandes, 1995.
San95
G. Sander. Visualization Techniques for Compiler Construction. Dissertation (in German), Universität des Saarlandes, 1995.
Shn97
B. Shneiderman. Designing the User Interface: Strategies for Effective Human-Computer Interaction. 3nd Edition, Addison-Wesley, 1997.
Sta90a
J. T. Stasko. A Framework and System for Algorithm Animation. Computer, 18(2), pp. 258-264, 1990.
Sta90b
J. T. Stasko. The Path-Transition Paradigm: A Practical Methodology for Adding Animation to Program Interfaces. Journal of Visual Languages and Computing (1), pp. 213-236, 1990.
Sta96
J. T. Stasko. Using Student-Built Algorithm Animations as Learning Aids. Technical Report GIT-GVU-96-19, Georgia Institute of Technology, Atlanta, 1996.
Ste92
B. Steiner. Visualization of the abstract Machine MaMa. Master's Thesis (in German), Universität des Saarlandes, 1992.
Wal90
J. Walker. A node-Positioning Algorithm for General Trees. In Software-Practice and Experience 20(7), pp. 685-705, 1990.
Wei97
B. Weidenmann. Multicodierung und Multimodalität im Lernprozeß. In Issing und Klimsa (Hrsg.), Information und Lernen mit Multimedia, 2, Auflage, pp. 65-84, Beltz, 1997.
Wir95
S. Wirtz. Visualization of the abstract Machine WiM. Master's Thesis (in German), Universität des Saarlandes, 1995.
WM95
R. Wilhelm, D. Maurer. Compiler Design: Theory, Construction, Generation. Addison-Wesley, 1995.

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Up:Visualisierung und Animation der semantischen Analyse von Programmen
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Andreas Kerren , 2000-04-24

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